
What we know so far - June 2025
First Published: April 4, 2025 | Last Updated: June 27, 2025

🎯 Quick Facts about Starcraft Tabletop Miniatures Game
What is the Starcraft tabletop game?
A comprehensive miniatures wargame by Archon Studio and Blizzard Entertainment, featuring tactical combat with detailed 32mm scale miniatures.
When does it release?
Pre-orders Q4 2025, shipping Q1 2026, target date March 31, 2026 (StarCraft anniversary).
How much will it cost?
Approximately 30% cheaper than comparable Games Workshop products.
What scale are the miniatures?
32mm scale – similar to Warhammer 40,000 Primaris Marines.
Alright, tabletop and Starcraft fans, buckle up!
HUGE news just dropped: Archon Studio – you know, the folks behind some seriously cool minis – announced in April, that they’re teaming up with Blizzard to make a Starcraft Tabletop Miniatures Game!
Yeah, you read that right!
We’ve been tracking this project since the initial announcement, and trust us, the details that have emerged are pretty awesome. With major updates dropping as recently as June 2025, we now have a much clearer picture of what this epic project will actually look like on your gaming table.
Kicking Things Off: The Partnership
So, how did this all kick off?
The big news is the official partnership: Archon Studio is collaborating directly with Blizzard Entertainment on this Starcraft Tabletop Miniatures Game. That direct link is important – it means they’re likely working closely together to ensure the game truly feels like Starcraft, getting the details right for the fans.
Adding to the excitement is the reveal that the game will be 100% made in Poland. Archon is handling the entire production process locally, which is pretty impressive. This could mean tighter control over quality, from the initial sculpts to the final product hitting shelves, and leverages their established manufacturing base right there in Poland.

Mark Your Calendars: Release Info and Timeline
When can we expect it?
The timeline has gotten even more specific since our initial coverage. Archon is targeting Q4 2025 for pre-orders, with the first wave shipping planned for Q1 2026. But here’s the cool part – they’re specifically aiming for March 31st, 2026 as the retail release date. Why that date? It’s the anniversary of the original StarCraft video game’s release! How perfect is that?
It’s a release without a crowdfunding campaign on Gamefound or Kickstarter – straight to retail, which shows serious confidence in the product.
Will it break the bank?
Addressing a common concern in the miniatures hobby, Archon explicitly stated they aim to make the game approximately 30% cheaper than comparable Games Workshop products. This aggressive pricing strategy could make it highly attractive to both established hobbyists and newcomers.
Is it just for English speakers?
Absolutely not. Recognizing Starcraft’s global appeal, the game will be available in multiple languages, with specific confirmation for English, French, Spanish, German, Polish and Korean language versions – that Korean support is crucial for one of Starcraft’s most dedicated fanbases.

The Game Experience: What You're Actually Playing
This isn’t just a board game with Starcraft branding slapped on – this is a comprehensive miniatures wargame, distinct from a traditional board game (though a separate Starcraft board game is planned for release around 2027 or 2028). Think more Warhammer 40k than Monopoly.
Game Size and Scale
Here’s where the recent updates get really specific. The standard playing area for a full-sized game is 33 by 66 inches – a dimension chosen specifically to fit on a typical kitchen table. This “default” game, for matches of around 2,000 points, will feature approximately 40 miniatures per side.
This number will vary by faction, just like in the video game: the Zerg will likely field more models, while the elite Protoss will field significantly fewer. A Terran army at this scale, for example, would consist of about 30 to 40 miniatures.
For new players, the two-player starter box will feature a smaller, introductory version of the game played on a square map measuring approximately 35 by 35 inches. This smaller format offers the full game experience while serving as a perfect entry point before graduating to bigger battles.
Game Type | Board Size | Army Size | Best For |
Starter Game | 35″ x 35″ | ~20 models | Learning, quick games |
Standard Game | 33″ x 66″ | ~40 models | Full experience |
Here’s where the recent updates get really specific. The standard playing area for a full-sized game is 33 by 66 inches – a dimension chosen specifically to fit on a typical kitchen table. This “default” game, for matches of around 2,000 points, will feature approximately 40 miniatures per side.
This number will vary by faction, just like in the video game: the Zerg will likely field more models, while the elite Protoss will field significantly fewer. A Terran army at this scale, for example, would consist of about 30 to 40 miniatures.
For new players, the two-player starter box will feature a smaller, introductory version of the game played on a square map measuring approximately 35 by 35 inches. This smaller format offers the full game experience while serving as a perfect entry point before graduating to bigger battles.
Types of games:
- Starter Game: 35″x 35″ board game, ~20 models, best for learning and quick games
- Standard Game: 33″x 66″ board game, ~40 models, best for full experience of the game
Gameplay Mechanics: From RTS to Tabletop
Archon aims for strategic depth without overwhelming complexity, targeting an “easy to learn, hard to master” feel – just like the video game that inspired it.
Movement and Positioning:
The game utilizes an open measurement system without hexes or squares, allowing for free-form movement and placement. While players can use their own tables, the developers intend to provide a strong thematic experience with official playmats and terrain sets representing specific planets from the Starcraft universe.
Multiplayer Options:
While built for classic one-on-one skirmishes, the game will not be strictly a two-player experience. The design accommodates more players, with a 2v2 mode already successfully playtested, confirming that players can look forward to engaging in larger, team-based battles.
Game Length:
A standard game is estimated to last around two hours, hitting a sweet spot for many players.

Resources, Game Modes and Gameplay
A core component of the Starcraft experience – resource management – is a confirmed feature, though its implementation differs depending on the game mode. This is where the recent updates really shine with specifics.
Dual Resource System
The game features a sophisticated dual resource system:
- Minerals – Used for units and their upgrades
- Vespene Gas – Spent on “buildings” (represented by cards that provide powerful abilities)
Game Modes Explained
Narrative Play:
In this mode, players can expect a deep, thematic experience that mirrors the video game. This involves actively gathering minerals, expanding your base, and constructing new buildings as dictated by mission objectives. It’s the full Starcraft experience on your tabletop.
Matched Play:
For more balanced, tournament-focused games, resources are handled during army construction. Players build their army lists using a set point value broken down into Minerals and Vespene Gas. This clever system translates the strategic trade-offs of the video game into a pre-game list-building mechanic.
Combat and Dice: Simplified but Strategic
Here’s an important clarification from the recent updates. Earlier reports mentioned custom dice, but we can now confirm the game uses standard six-sided dice (D6) for all action resolution. This was a deliberate decision to benefit players and ensure product availability, avoiding potential supply chain issues.
Cards are used exclusively during pre-game setup to represent the units, upgrades, and buildings in your army. Once the game starts, it’s all about those D6 rolls for combat, skill checks, and other actions.
Special Starcraft Mechanics
Some key elements from the video game are being faithfully translated:
Fog of War: An exciting fog of war mechanic adds uncertainty and tactical depth to games.
High Ground Advantage: Remember how positioning on elevated terrain was crucial in the RTS? That mechanic is coming to the tabletop! Units positioned on higher terrain get significant defensive bonuses – just like in the video game.
Faction-Specific Abilities: Expect iconic abilities like Zerg Creep mechanics, unit Cloaking, and Splash Damage. Flying units will naturally interact with terrain and other units on the battlefield.
Terrain Interaction: Terrain will play a significant role in gameplay, providing cover, blocking line of sight, and offering tactical advantages.

The Miniatures: Where Archon Studio Shines
The miniatures for Starcraft Tabletop Miniatures Game are arguably the centerpiece, and the details revealed are exciting:
Scale and Construction
What's the scale?
The game utilizes a 32mm scale. For comparison, this puts the miniatures in a similar size category to Warhammer 40,000’s Primaris Space Marines, suggesting detailed and substantial models. The mighty Ultralisk was cited as the largest planned miniature.
How will they be produced?
Expect high-quality High Impact Polystyrene (HIPS) plastic, known for holding sharp detail and durability. These will be unassembled, multi-part kits, offering a traditional hobby experience similar to Games Workshop models. However, push-fit assembly is being considered, potentially easing the barrier to entry.
Revolutionary Clear Plastic Components
Here’s where Archon Studio is really showing their innovation. The model line will feature high-quality clear plastic components. For example, the Terran Marine’s helmet visor is a separate, modular piece that can be attached after painting for a clean, realistic effect. Similarly, elements like the wings on Zergling models will also be rendered in clear plastic.
This suggests a high standard for model quality and detail across the entire range, and opens up some seriously cool painting possibilities.
Unit Variety and Customization
Can we customize them?
Yes! Archon plans for extensive customization options, mentioning things like muzzle flashes and crystals. Multi-part kits with swappable heads and arms are also planned, allowing for significant personalization.
What units can we expect?
Players can expect to field a wide variety of units from the official Starcraft canon, from standard infantry to vehicles and famous heroes like Jim Raynor and Kerrigan. While smaller vehicles will be represented with models, truly massive units like the Battlecruiser will be incorporated via cards that grant powerful in-game abilities.
What about flying units?
They are confirmed! Flying units will be included and mounted on transparent flight stands.
Will we see sub-factions and heroes?
Definitely. The game plans to introduce numerous subfactions, including mercenary groups like the Tal’darim and infested Terrans, to allow for even greater army diversity. Hero units will also be a major feature.

What's in the Boxes
Starcraft Tabletop Miniatures Game Starter Box: Terran vs. Zerg Confirmed!
What's in the launch box?
The initial starter box will feature Terran and Zerg forces. It’s planned to include four distinct units per faction and terrain pieces. The box is designed for that 35″ x 35″ starter game experience.
Where are the Protoss?
Don’t worry, Protoss players! A separate box dedicated to the Protoss faction will also be available at launch. This approach lets each faction get the attention it deserves while keeping starter costs reasonable.
Terrain: The Battlefield Matters
Terrain is planned as an important part of the miniatures line, and some pieces will even be included in the starter box. All official terrain will be highly thematic, designed to evoke the specific planets and environments from Starcraft lore.
Terrain provides cover and blocks line of sight on a basic level, but more importantly, it enables that crucial high ground advantage mechanic translated directly from the video game.
The Future is Bright: Long-Term Support
Archon isn’t planning a one-off release. They have a long-term vision, explicitly stating plans to support the game for multiple years.
What content is coming?
This support includes releasing more units, terrain, and the confirmed sub-factions we mentioned earlier.
Any other game modes?
A co-op mode is being considered, which could be a fantastic addition for players who want to team up against AI-controlled forces.
Beyond this game?
Archon is thinking bigger. They’ve confirmed a separate Starcraft board game (planned for 2027-2028) and even floated the possibility of tackling another Blizzard giant with a Warcraft tabletop game in the future.
Frequently Asked Questions
Q: Wait, I heard about custom dice earlier. What’s the deal?
A: That’s been clarified! The final game uses standard D6 dice for all actions. Earlier development reports mentioned custom dice, but the team decided on regular six-sided dice for better availability and lower costs.
Q: How big does my gaming table need to be?
A: For full games, you’ll want at least 33″ x 66″. The starter experience works great on a 35″ x 35″ square table – perfect for most kitchen tables!
Q: Is this like Warhammer 40k?
A: There are similarities – 32mm scale, tactical miniatures combat, terrain interaction. But Starcraft has unique mechanics like the dual resource system, high ground advantage, and faction-specific abilities that make it distinctly its own game.
Q: Can I play with more than 2 people?
A: Yes! 2v2 team battles have been successfully playtested, and the game is designed to accommodate larger multiplayer formats.
Q: Will this be available worldwide?
A: Absolutely. Global release is planned with support for English, French, Spanish, German, Polish, and Korean languages.
Q: What makes the clear plastic components special?
A: Think Terran Marine helmet visors that you attach after painting the model, or Zergling wing membranes that look genuinely transparent. It’s a level of detail and realism that’s rarely seen in miniatures games.
Q: Why March 31st as the target release date?
A: It’s the anniversary of the original StarCraft video game’s release in 1998 – a perfect tribute to the franchise!
Bottom Line: Why We're Excited
So, what do you think? Pretty exciting stuff, right? It really sounds like Archon is pouring a lot of love into this project, hitting all the right notes for Starcraft fans and miniature gamers alike.
The combination of:
- Faithful adaptation of RTS mechanics
- Innovative miniatures design with clear plastic components
- Aggressive pricing strategy
- Strong long-term support commitment
- Multiple game modes for different play styles
…makes this one of the most anticipated tabletop releases in recent memory.
That multi-year support plan is particularly impressive and shows they’re serious about building a lasting game system, not just a quick cash grab on a popular license.
Keep your eyes peeled for more news as we get closer to that Q4 2025 pre-order window – it’s going to be a long wait, but hopefully worth it!
🔄 Update Log:
- June 27, 2025: Added detailed gameplay mechanics, exact specifications, dice clarification, clear plastic components, release date target
- April 4, 2025: Initial announcement coverage
Images sources:
- StarCraft: Tabletop Miniatures Game Facebook Profile
- StarCraft: Tabletop Miniatures Game Website