
Everything You Need to Know About The Old World's New Faction
After years of waiting, Grand Cathay has finally marched into Warhammer: The Old World.
And honestly It feels surreal seeing completely new Warhammer Fantasy models in 2025. Released in July, this marks the first entirely new faction added to the setting in two decades – something many of us thought we’d never see again.
But what does this actually mean for players and collectors? And more importantly: is it worth your time and money?
Let’s break down everything you need to know about the new Dragon Empire, before buying and making a decision about painting commission.
What Makes Grand Cathay Different From Other Factions?
Grand Cathay represents something genuinely different in The Old World, and we mean that in the best possible way.
Here’s a civilization that’s survived and thrived for over 5,000 years as an isolationist faction, under the rule of immortal Dragon rulers. Where other factions feel like they’re constantly one bad day away from collapse, Cathay has this ancient, unshakeable confidence.
Unlike the Empire’s constant struggle against Chaos or Bretonnia’s chivalric traditions, Cathay operates on the principle of Harmony. And before you roll your eyes at another “balance” mechanic, trust us, this one actually works.
This philosophy drives everything from their military formations to their magic system. The army revolves around balancing Yin and Yang forces, both in lore and on the tabletop. We will dive deeper into this topic later on.
Cathay History - a Rare Intervention That Changed Everything
The Old World timeline places these events around 2276 IC – roughly 250 years before the familiar conflicts of traditional Warhammer Fantasy. This earlier period represents a different world entirely, where the great trade routes connecting East and West still flourished.
For millennia, Grand Cathay followed a strict policy of isolation, content to defend the Great Bastion against Chaos incursions from the north while focusing on internal harmony and development. The Dragon Emperor and Moon Empress rarely concerned themselves with western politics, viewing the squabbling human kingdoms as too chaotic and unstable for meaningful engagement.
But something changed. Chaos activity began increasing not just at Cathay’s borders, but across the entire world. When the Storm Dragon Miao Ying petitioned her parents for permission to lead an expeditionary force westward, it marked the first time in centuries that Cathay would directly intervene in foreign affairs.
This wasn’t conquest or expansion, but calculated intervention to restore worldwide Harmony, which (in short) brings us to actual presence of Grand Cathay in the Old World lineup.

Is it the best way of introducing a new faction into the system, like – we were always there, but we didn’t show up because we feel crappy about others? It’s up to you to decide.
An Elite Army Built for Quality - Grand Cathay Army Composition
Grand Cathay launches with just eight unit types.
This might sound limiting, but… it’s not. Wait with the verdict, until you see them in action.
Each unit serves a specific battlefield role, and there are no more or less important units here. This focused approach reflects both the faction’s lore as professional soldiers and – let’s be honest – practical considerations for a new army entering an established game.
But it works.
Every model feels essential rather than filling roster gaps.
This is definitively a low model count army where every single model represents a significant threat on the battlefield.
Miao Ying - the Storm Dragon
The ultimate expression of Cathayan military might is Miao Ying, the Storm Dragon herself, who costs 485 points but delivers incredible value. She’s the kind of character that makes you rethink everything you know about point efficiency.
Players choose whether she starts as a Level 4 Wizard in human form or as a flying, fire-breathing dragon. Her “Disdain of the Dragons” rule forces enemy characters to pass Leadership tests to challenge her, while she can challenge anyone without refusal. If killed in dragon form, she transforms back to human form with wounds restored – a transformation that can even be triggered voluntarily once per game for tactical healing.


Jade Warriors
Jade Warriors form the core infantry – elite troops with WS5 and special defensive abilities. They come with hand weapons and shields or halberds, and can receive the “Celestial Dragon Guard” upgrade when Miao Ying leads the army.
Jade Warriors can take Detachments just like the Empire, allowing small support units to flank charge anyone who threatens your main battle line. Their “Defensive Stance” rule lets them re-roll failed armor saves of 1 if they didn’t charge, making shielded blocks incredibly resilient.

Jade Lancers
Provide heavy cavalry with unique Cathayan Lances that grant strength bonuses and armor-piercing while fighting in extra ranks.
Jade Lancers feature the devastating “Cathan Cataphracts” rule – if they win a combat and crash into another unit, they count as charging again, maintaining their strength and armor-piercing bonuses for multiple rounds. These heavy cavalry can even deploy using ambush rules, allowing dirty flank charges that can devastate unprepared opponents.

Cathayan Grand Cannons & Fire Rain Rocket Batteries
The army’s technological edge shows in their war machines. Cathayan Grand Cannons feature dragon-headed designs with “Thunderous Impact” rules that slow enemy units, while Fire Rain Rocket Batteries offer area denial capabilities.
Both artillery pieces can take Ogre Loader upgrades that allow them to fire twice in a single turn once per game – essentially double-tapping with cannon fire.


Shugengan Lords
Shugengan Lords serve as the army’s primary characters – dragon-blooded warrior-wizards who can ride Great Spirit Longma (dragon-horses with iron talons). These versatile leaders combine martial prowess with Level 2-4 spellcasting abilities, mastering both Lore of Yang and Lore of Yin magic systems.
Lord Magistrates provide an alternative command option – while not great fighters, they can mount Sky Lanterns to create flying command centers with 12-inch command bubbles and allow units to make tactical retreats even after winning combat.

Other Units
Two unique units define Cathay’s battlefield identity: Sky Lanterns function as flying heavy chariots that provide mobile command posts, but can also drop bombs on units they pass over and float away from losing combats. They can spot for artillery, allowing your big guns to shoot at targets they can’t even see.
Cathayan Sentinels are massive animated constructs available in different materials – base Terracotta provides Regeneration, while upgrades like Jade (mini-wizard abilities), Obsidian (anti-magic), Granite (extra toughness), or Warpstone (radioactive effects that lower enemy toughness) offer tactical customization.


Yin and Yang Mechanics
Grand Cathay’s signature gameplay feature revolves around harmonizing Yin and Yang forces for maximum effectiveness. It’s the kind of mechanic that could have felt gimmicky in lesser hands, but Games Workshop has crafted something that actually improves rather than complicates the core game.
Each turn, players roll to determine whether Winds of Yang (1-3) or Winds of Yin (4-6) dominate the battlefield, providing different bonuses to units with the “Will of the Dragons” special rule.
Yang dominance grants wizards extended dispel ranges and provides friendly units with +1 Movement or Initiative, reflecting the active, aggressive nature of Yang energy. Yin dominance extends spell ranges for hexes and magic missiles while granting +1 Weapon Skill or Leadership, embodying Yin’s subtle but powerful influence.
The magic system features dual lores – Lore of Yang emphasizes protection and enhancement with spells like “Great Bastion” (providing 6+ ward saves) and “Constellation of the Dragon” (variable-strength magic missiles). Lore of Yin focuses on control and misdirection through spells like “Accursed Mirror” (reflecting damage back to attackers) and “Spirits of Wind & Shadow” (inflicting random movement).
Wizard synergy provides tactical depth – Cathayan spellcasters within 6″ of each other gain +1 to casting attempts once per turn, encouraging players to coordinate their magical phase carefully rather than spreading wizards across the battlefield. The faction’s magic items offer powerful legendary-quality effects, including the 75-point Monkey King’s Wisdom club that hits at Strength 10, the regeneration-granting Jade Blade, and the devastating Mosh Shard that forces enemy wizards to miscast on any doubles rolled within its area of effect.
If you’re thinking that all of this sounds a bit complicated, you may be right. But in our opinion, the payoff will be worth the learning curve.
Strengts and Weaknesses
The Yin and Yang system adds a unique strategic layer that experienced players can exploit. Yang turns favor aggressive positioning and movement, making it ideal for cavalry charges and artillery repositioning. Yin turns benefit defensive magic and leadership-heavy phases, perfect for weathering enemy assaults. Smart players plan their army deployment and turn sequence around these fluctuations, using Yang momentum to secure key positions and Yin periods to consolidate gains.
Wizard positioning becomes critical due to the +1 casting bonus when Shugengan are within 6″ of each other. This encourages concentrated spellcaster deployment rather than spreading magical support across the battleline. The dual lore system means players can adapt their magical strategy based on whether Yang (protective buffs) or Yin (control hexes) dominates each turn.
Strengths center on elite quality troops, exceptional artillery with battlefield control, and strong magical capabilities through wizard synergies. The faction excels against slower armies and provides good answers to magic-heavy opponents.
Weaknesses stem from the limited roster.
No cheap chaff units whatsoever, no ranged infantry capabilities within the ranks, and complete vulnerability to highly mobile armies that can dance around your carefully planned formations.
This is fundamentally a low model count army where losing any unit represents a significant tactical loss – you’ll feel every casualty.
Ouch.

Army building typically follows three approaches:
Artillery-heavy lists focus on 2-3 Grand Cannons supported by Sentinels and minimal infantry. This build excels at controlling deployment zones and punishing elite enemy units. Key tip: always include at least one Sky Lantern for mobile command and artillery spotting.
Balanced forces mix all unit types around a core of Jade Warriors and Jade Lancers. This approach provides flexibility but requires careful positioning to maximize Harmony bonuses. Deploy Shugengan close enough for casting synergies but far enough apart to avoid area-effect casualties.
Magic-focused armies emphasize multiple Shugengan with varied lore access. These lists struggle against magic-resistant factions but dominate through spell combinations and Harmony manipulation. Consider Sentinels with magic resistance upgrades to anchor your battleline while wizards provide support.
Value and Accessibility
The Battalion Box at £110/€145/$185 provides exceptional value with 50 all-new plastic miniatures. Given Games Workshop’s pricing trends, this actually represents significant savings compared to individual purchases. A pleasant surprise for sure.
This makes Grand Cathay one of the more accessible entry points for The Old World, despite the complexity of the models. The low model count nature of the army means players can realistically get a full force painted and on the table much faster than traditional horde armies.

What's Coming Next
Games Workshop has confirmed a second Arcane Journal arriving late 2025, designed to address the army’s current roster constraints. Whether they’ll actually fix the ranged infantry problem remains to be seen, but the signs look promising.
This expansion focuses on the Chaos threat to Grand Cathay, east-west political tensions, and the “Jade Fleet” Army of Infamy.
Miao Ying, the Storm Dragon, headlines Wave 2 releases as a legendary lord capable of transforming between human and dragon forms. Community speculation suggests potential additions of ranged infantry, light cavalry, and additional artillery variants.
Time will tell if these will be ture or not.
The Old World Projects We've Completed Before
Grand Cathay might be the newest faction, but we’ve been working with The Old World armies since the game returned.
Here are 2 featured commissions from our studio:
Wood Elves in Darker Tones
This Wood Elf army moved away from bright forest greens toward something more shadowy. The goal here, was keeping the elvish elegance while making them feel ancient and weathered – like they’d been protecting dark forest groves for centuries.
Dwarfen Mountain Holds
This Dwarf on the other hand is more box-art oriented. There was a lot of models to paint, so consistency was a key during this project.
The Bottom Line
Grand Cathay succeeds in feeling both alien and familiar within the Old World context, which is a tricky balance that could have easily gone wrong. The faction brings new mechanics without breaking what makes Warhammer Fantasy special.
The range rewards patience and technical proficiency while providing stunning painting projects that showcase the hobby at its best. As the first entirely new army in twenty years, Grand Cathay sets a high standard for future faction additions and proves The Old World’s viability as a platform for innovation.
After spending time with these rules, we are convinced this is how you introduce new content to an established system. The Dragon Empire has finally taken its place among the great powers of the Old World, and it feels like it belongs.
Ready to March with the Dragon Empire?
If we’ve managed to convince you that Grand Cathay is worth your time and money – and if you’re feeling that same excitement we felt when these models first hit our painting desks – maybe it’s time to talk about getting them painted properly.
Whether you’re planning a full Battalion Box or just want to see what Miao Ying looks like when painted by people who actually understand her lore, we’d love to help make your Dragon Empire vision reality.
Ready to discuss your Grand Cathay project? Get in touch with us here and let’s talk about bringing the harmony of the east to your gaming table.
After all, the Dragon Empire waited twenty years to return. Your army shouldn’t have to wait any longer.
Source of images: Warhammer Community