You wake up 3,000 years early because you hear noise in the living room. It's the Deathwatch looting your favorite relics.
You turn to your buddy Steve for backup, but he’s unresponsive. Then the panic hits: "WHY CAN'T I BREATHE?!" before you remember you don't have lungs anymore. That panic settles into pure, cold fury.
It is time to purge the intruders.
This commission was a massive project, tackling the full Kill Team: Tomb World experience. We painted everything in the box: the elite Deathwatch operatives, the full Necron response team (including Immortals, Deathmarks, and a Cryptek), and the extensive collection of walls and terrain that sets the scene. We used ancient, weathered metallics contrasted with blindingly bright OSL glow to capture that specific "tomb awakening" atmosphere.
Let's be honest: you can't properly purge intruders on a grey plastic board.
Getting two full teams and a table's worth of scenery ready for a skirmish is a massive project that can easily get stuck in the 'pile of shame'. If you want to jump straight to the cinematic battles without the months of prep work, we can handle the heavy lifting for you
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